The Fitting Room App
Category UX Research
Tools Stormboard, Sketching, mybalsamiq, Illustrator, Photoshop
The Fitting Room app and accompanying Pearl wearable device is a health and wellness activity tracker created for a graduate course in user-centered design. Designed for women, the personal informatics system is chic and empowers women to maintain a healthy weight, set and reach goals, and monitor their general wellness.
The final idea focused on having a variety of pieces of jewelry that could be easily interchangeable to the Pearl device whether it’s a necklace, a broach, or a bracelet.
Competitive Analysis – Explored the market to see what health personal informatics systems were available to users.
User Stories – The goal was to talk to users to gather data as far as what they do to maintain their health and what applications they use to track their health.
Affinity Diagram – Synthesized the data from the competitive analysis and the need finding phase and categorize ideas into meaningful themes.
Personas – Created two personas to help our team understand the wants and needs of the users.
Brainstorm Sketches – Sketched ideas to determine the requirements of the user interface.
Prototyping – Created a low-fidelity to hi-fidelity prototype to display the output of the display.
Usability Goals – Created two usability goals (learnability and efficiency) for the app and the wearable device to evaluate the prototype with actual users.
Task Scenarios – Created four task scenarios for the app and the wearable device.
Users Testing – Tested the prototypes to eliminate usability flaws and reiterate the design and improve user experience. We tested the prototypes on 8 participants.
High Fidelity Prototype
Writer, Mobile Mockups, Wireframes, User Testing
Personas – We created two users with different needs. Suzy Steps is someone who doesn’t have time to workout while John Strong is always working out.
As we started to create the wireframes we lost track who are users were. We went back to look at users needs and narrowed it down to focus on Suzy Steps.
Low-fidelity User Testing – As we began to test our paper prototype, we began to see flaws on some of the screens and the order we presented the
wireframes. We learned user testing is always key in the early stages of planning. We were able to refine the design based on the testing results.